Empires and Puzzles is a unique blend of Match-3 puzzle and role-playing game where you have to beat hordes of monsters and titans. The game offers town-building elements to the players as they have to construct a strong fortress in order to protect their base from attacks of other gamers. If you are a match-3 puzzle game fan or like playing games that offer RPG and town building elements then you need to give Empires and Puzzles game a try! Read the below review as it will give you a clear picture about the important topics related to the game.
Anchor 7DD of Empires and Puzzles, tips tricks and updated hero grades.
Gems:
They are the game currency that can be used to upgrade existing buildings. You can even use Gems to purchase new buildings in the game. Gems can be earned by winning PVP and PVE battles, completing quests and wanted missions, etc. You can also earn a decent amount of Gems by watching daily advertisement videos and participating in different contests.
Gathering Gems by using the aforesaid methods requires lot of time, so gamers end up purchasing Gems from the game store with real money to save some time. Using Empires and Puzzles Hack 2019 is another handy method to acquire innumerable Gems as it is a quick and safe process.
Resources:
- Aug 25, 2020 Empires & Puzzles is a completely new take on match-3 puzzle games, combining RPG elements, raids and building a mighty castle - topped with epic PVP duels. Start your fantasy adventure today!. Solve Match 3 Puzzles Send your army to the victory by matching colorful shields and creating epic combos!. Explore Three Seasons of Content Set yourself for an epic adventure through different.
- Gamer's guide to Empire and Puzzles RPG game. Explains heroes - their color significance, purpose, and importance. Empires and Puzzles RPG Wiki. Search this site. Intro and Game Play. As new heroes are obtained, they may be kept or 'fed' to other heroes in a process called leveling.
- Mar 06, 2019 TITAN MAFIA – An Empires & Puzzles Users Group – Tools and Tips. Providing an Empires & Puzzles Weekly game and Hero Update! Also including an Empires & Puzzles detailed Review of the Top 5 Defensive Heroes. An Empires & Puzzles Hero Report is also released which covers the Top 15 Used Heroes, the 5 Stars Not Used, the Top 5 Alliances, the Most Duplicated Heroes, The Top 5 Heroes.
- Jan 18, 2018 Anchor, former leader of Seven Days Departed has sat down, updated, and regraded all of the Heroes in Empires & Puzzles, for 2020! About This Site. Fansite of the mobile game, Empires & Puzzles, as well as the home of Seven Days Departed, an established Alliance within the game.
Food and iron are the two important game resources, which are used for participating in battles and replaying the completed levels. Steady and huge amounts of food and iron can be received by constructing different kinds of buildings. Another way of earning food and iron is by playing and replaying different missions.
You can also earn resources by raiding other online players. However, with the use of Empires and Puzzles Cheats, you can get the desired quantity of food and iron within seconds. Harmony with lego bricks download. Moreover, an amazing feature of Empires and Puzzles Cheats is that it is very easy to use as you have to just enter the amount of resources needed and in a few minutes it will appear in your gaming account.
Alliances:
It is a gaming mode, which will let you connect with other players and team up with them in order to battle the mighty titan forces collectively. You can create new alliance or join existing alliance in order to take part in Alliance Wars where you have to compete with teams from across the globe. Alliance Wars is an event where alliances fight against each other and at the end of the event, all the members of each troupe receive rewards depending upon the performance of their group in the event.
Story Missions:
Most of the match-3 puzzle games lack a proper storyline, which makes the levels repetitive and monotonous as you keep reaching new stages of the game. However, Empires and Puzzles game is different as it offers gamers with a vast storyline, which keeps them occupied. Each story mission introduces stronger titans and monsters, which you need to defeat in order to progress to the next level. By completing story missions, you will receive special rewards such as attacking and defensive powers, which will aid you in defeating stronger titans.
Buildings:
You need to construct lots of diverse buildings in order to make your base resistant to damage from enemy attacks. Production building is one such kind of structure, which will enable you to acquire important things such as Food, Iron, Troops, Heroes, etc. On the other hand, constructing storage buildings will help you in increasing the storage capacity of your resources. The number of buildings that you can construct depends upon your stronghold level, which means you need to constantly keep on upgrading your stronghold to be able to construct more buildings.
All in all, Empires and Puzzles game is a bit different from the genre and has the capability to keep you hooked to your gaming screens. However, without plenty of in-game currencies, you will not be able to succeed so using Empires and Puzzles hack is recommended for all.
Empires And Puzzles Upcoming Heroes
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EMPIRES & PUZZLES: Hero Utility - Grading Scale
What is this?
The Hero Utility is a complete set of 7 evaluation/valuation methods, wrapped up into a pleasing and organized visual with its primary purpose being to SUPPORT YOU IN HERO DECISIONING. Not just for ascensions, in a multitude of ways that a spreadsheet and/or the game NEVER will.
How to use this Utility
Empire And Puzzles Hero Grading
This is a decision support utility not a yes/no answer FAQ. The makeup of any given team and their specials can affect the value of your hero. Every hero in the game has a purpose. Some are obvious, some are not. Some are widespread others very niche (certainly we hope for the prior). Do not decide solely on this utility, in particular just 1 of its valuation methods! To be valid, use all methods of valuation available to you. Should ALL methods clearly point to one hero over another, then do listen loudly.
The methods of value/evaluation are:
Original xbox emulator mac. 1) RaZors EDge2 (FACTUAL card ranks that are reprocessed each hero addition and 'balancing')
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
This web-based application interfaces with a data warehouse established July 30, 2018 by RaZoR a fellow player of E&P that has no affiliation to the game maker.
Why was this created?
Well, not having actual play experience with the Hero’s owned at future ascension/levels - decisioning was questionable especially making some poor ones previously. Heroes can be great early and not so great later (or the opposite), or simply I misread what their potential was - that was the problem I wanted to avoid being I really had 1 shot with my ‘final’ decision and then I’m stuck for many months or longer to make an adjustment. Stb emulator mac os x. Finding documented ranks or grades from those ahead of me based in their own hero use experience was what I was hoping to find to aide my decisioning. Moscon e7 manual. My gratitude extends to Anchor for assembling and maintaining the Anchors Guide to Hero Grades. As an independent player finding this guide was a relief! Unfortunately for me being from the USA grades have associated numerical ranges that I just couldn’t look past. When I saw a relatively equal B vs B or A vs B I found myself questioning does my A hero = 90% and my B hero = 89% with all else being basically the same? If it is, B saves me XYZ, so I would lean toward B! Understand I was truly playing by myself. I gave answers as the Alliance leader, not ask them. I got it done on my own (so it got done), and when I wanted it – I wanted it NOW. The worst thing for a player like that - basically ZERO documentation provided by the game maker. Thus, the journey, supported by my IT background allowed me to bring it to market for my fellow players to consult with before final decisioning. To do it successfully however, I had to change one thing about the way I played and approached the game: everything.
Again – all methods of value/eval need to be used together… I think many just decide on seeing the overall ‘Grade’ and move on – not a sound idea. I do not modify Anchor's grades to meet valuations based on my experience or when I may disagree with assessment, that is not my place. The grades are Anchor’s data. I’m borrowing the grades and in exchange referring you back to the source as requested (his document is a living document; therefore, it will always be updated before the Hero Utility). Many players like Anchor's grades and them being part of the H.U. and I support my users and Anchor in his efforts in maintaining it.
In closing. Some players I’m aware of have made decisions based on the following:
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team.
Guys if your decisioning logic is like the above than please at least look at the overall GRADE!
- RaZoR
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team.
Guys if your decisioning logic is like the above than please at least look at the overall GRADE!
- RaZoR
Hero Grading Definition
To add further value to Hero Grading in the Hero Utility - we are using the common USA based 4.0 Grading system.
We have extended it to include the unique A+ grade that has been applied to Heroes by 7DD. This A+ will be allotted 4.3 GPA points during calculations.
For example: Titan Team has 5 Sub-Categories used to make up the Titan Team 'Overall Grade'. This appears as vsTitan in the Hero Utility. These include Stamina, Passive, Direct, Tiles, and Versus.
Our algorithm simply sums all the Sub-Category GPA's and then divides them by the number of Sub-Categories.
For example using an A+ hero: Kunchen (A+, A+, D, C, A)
(4.3 + 4.3 + 1 + 2 + 4)/5 = 3.12 Overall GPA
Another example using: Ares (A, B, D, C, A)
(4 + 3 + 1 + 2 + 4)/5 = 2.80 Overall GPA
This method gives us a better understanding of how strong of an A, B or C the Hero is (or at least an alternative view of value).
RAZOR's EDge2 (Click image for introduction)
Introduction to: RaZoR'sEDge2
StatisticallySpeaking.
Rolling'FORWARD'vs.'WITH'the Rank
Rank within Rarity Added
Hero Ranking Definition (LEADERBOARD)
– CURRENT LEADERBOARD – the data from the most recent data collection
– CUMULATIVE LEADERBOARD – a summary of all data collections
These are represented in the Hero Utility as the following:
– COUNT (column 1) –
Appear (Summing all positions together)
@Tank (standalone position)
@Flank (summing the flank positions left and right)
@Wing (summing wing positions left and right)
– RANK (column 2) –
A process was developed to provide LEADERBOARD Rankings to each Hero who made at least 1 appearance in the data extraction. It results in a larger scale of diversity in the Output as opposed to limiting it to the Top 5 or 10. Unique data and reports are generated each period by Razor including the PERIOD IN REVIEW which shocases the use rankings of the heroes, the true-positiong report, the tank report and the Hero Position ✧ Element ✧ Talent report summarizing the entire pool of heroes that was collected. Amongst other data.
Where does the data come from? Members of the TMUG/TMPG take a snapshot of the Top 100 LEADERBOARD Teams using a horizon line between #7-28 at random intervals collecting the player, alliance, trophies, leaderboard rank, each of the 5 heroes in proper positions (left wing, left flank, tank, right flank, right wing) as well the associated class level for each hero 0-20. This data is stored realtime and timestamped in the TM Data Warehouse and accumulates for approximately a months time. Current collections include 1,000 instances generating a pool of 5,000 heroes for examination.
The LEADERBOARD Rankings use the ROLLING 'FORWARD' THE RANK method.
What is the Rolling Forward The Rank Method? Check out Rolling'FORWARD'vs.'WITH'the Rank. See why here: LEADERBOARD RANKING METHOD.
I'm very pleased that this data sampling process has proven to work! Current collections consist of over 70+ individuals. No player can collect themselves (such records are deleted). No player collected is counted more than one time on any given day, deleting all instances except the highest trophies for that day.
Over–time, some-times quickly, some-times slowly there is a shift of Hero usage/popularity and it will be evident by witnessing a change in the '– CURRENT LEADERBOARD –' section of the output.
Special Notes for Newer Players (Anyone without a 4* team could do well to read this - otherwise feel free to skip)
This is a off the top of my head summary. It is not entirely complete by any means however will help you avoid a ton of mistakes that I made playing the game 'alone'.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
I would recommend the following FAQS should you be interested:
THE ‘DEFENSE TEAM’ MISCONCEPTION
THE ‘DEFENSE TEAM’ MISCONCEPTION